The final showcase pitch will be different from the check-in presentations you have done so far. While the check-ins were mainly about showing off your process and steps so you could get formative feedback, this one will be focused on putting your final product in the best light possible.
I want you to approach this presentation like a pitch to a fictional educational game publisher. Your goal is to convince them that your game is worth investing in to move to full production, though for the purposes of this presentation you can ignore some of the practical questions like how much that investment would cost, how many people you need to build it, or how much more time you need to get to market, etc.
- Brief high-level description
- “We are team [TEAM NAME] and we are making a [PLATFORM] game to teach [DOMAIN] to [AUDIENCE].”
- A description of the specific learning objectives of the game with justification
- What should a player be expected to know/be able to do after playing your game?
- Where did those objectives come from? CTA? Experts? Standards? Why are they important? Why are they the right things to teach for this domain?
- If you have a large list of objectives highlight at least 2 specific ones.
- A description of the game with example gameplay
- What is the basic gist of your game play?
- Can you summarize the overall gameplay in a couple short sentences?
- Walk through a basic unit of gameplay
- If you're doing a digital game this should be roughly a level / puzzle
- If you're doing a board game this should be roughly a single player's turn
- A description for why we should believe this game is likely to be educational
- Do you have any evidence from your work? Anecdata? informal pre-posttesting? Consider the spectrum of evaluation.
- How were learning science principles considered? How do they manifest in your gameplay? Can you show an example? How did they guide your design?
This year the Final Project Showcase will return to an in-person event. The event will take place Thursday May 5 17:30-20:30 in the Kiesler-Kraut Commons (HCII Lobby space). Each team will be given a table space to setup and show off you games. The event will be open to the public and advertised to the HCII and ETC. You're also welcome to invite other people if you'd like. I will go around the room and meet with teams for a ~15 min pitch where you present your game to me as if I were a fictional educational game publisher consider whether to green-light you design from pre-production to full production. This presentation should be in the format of a show floor demo where you only use your playable prototype as an aid. I will not look at slides.
- Assume the fictional educational game publisher has never heard of you and has no context on your work so far. Your presentation should be able to stand alone from everything else in the course.
- Assume the fictional educational game publisher does not read all educational literature (has never heard of the EDGE framework for example). If you want to reference content from the course cite it appropriately.
- You might review the tips on pitching from: How to explain your game to an asshole
- You might look at The ABCD Model for Writing Objectives for good ways to summarize objectives concisely