Game Design 2B - Induction / Refinement Game Prototyping and Playtesting
- Due Mar 1, 2024 by 11:59pm
- Points 55
- Submitting a website url or a file upload
Requirements
In order to scaffold the timeline for this project there are 2 deliverable check-ins. For the full assignment description please refer to the Unified Assignment Requirements page.
Deliverable
The goal for Assignment 2B is to present two playable, playtested games, a game loop diagram for each, and then an iteration and additional playtest of at least one of the prototypes. For this assignment we recommend you turn in a single document with your descriptions and notes. If you have prototypes or other materials in different places you can link out to them from the doc itself. Please be sure any relevant sharing settings are set to "anyone with link". Please include the following:
- Description and Gameplay Loops of 2 Prototypes: Descriptions of each of your prototypes, and some discussion (~1-2 paragraphs) of your approach in making each of them. Include a diagram for each game's core gameplay loop.
- 2 Low-fi Playable Prototypes: Hand in playable versions of each prototype. This can be physical paper prototypes or low-fi digital interactive as long as they are playable (potentially with the help of a human "game master"). You could also include Video Recordings of how the game works to demonstrate your prototypes.
- Notes from your playtesting sessions: Describe each of your playtesting sessions. Be sure to include:
- Who your playtesters were and any relevant background knowledge they might have had about your learning goal
- How you conducted the playtest - include things like: What question were you trying to answer? Did you participate? How did you setup your prototype?
- How the session went - We are not looking for a transcript, more like a narrative account of what happened. Include things like: Did it go smoothly? Were people confused by any aspect in particular? Did you have to ad lib something? Where there any surprises?
- A set of insights you got about the prototype in question and what you would change.
- Description of Iteration: Describe what you chose to change in iteration and how you changed things.
- Your iterated prototype: Provide a playable version of your prototype. If your iterated directly on one of your prior prototypes, clearly describe the changes from the original.
- Notes from a playtest of the iteration: Describe the playtesting session. Be sure to include similar details as the individual playtests.
- A final reflection: Reflect on the overall process (~1 page). What would you have done differently? What was surprisingly hard or easy? What would be the next thing you would do if you were to continue the final prototype you have?
Rubric
Please include a title
Keep in mind that 34 students have already been assessed using this rubric. Changing it will affect their evaluations.
Criteria | Ratings | Pts |
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Description and Gameplay Loop - Game 1
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Description and Gameplay Loop - Game 2
threshold:
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Playable Prototype - Game 1
threshold:
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Playable Prototype - Game 2
threshold:
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Playtesting Notes - Game 1
threshold:
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Playtesting Notes - Game 2
threshold:
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Description of Iteration
threshold:
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Playable Prototype - Iteration
threshold:
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Playtesting Notes - Iteration
threshold:
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Final Reflection
threshold:
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